Is it possible to select normals in Blender based on the direction they are facing, so they can be flipped? - Quora
![How to calculate the object space normal map based on the low-poly mesh and tangent space normal map - Building Blender - Developer Forum How to calculate the object space normal map based on the low-poly mesh and tangent space normal map - Building Blender - Developer Forum](https://devtalk.blender.org/uploads/default/original/3X/e/6/e6d4174db5702720c79c77566e31f833c69ff6b6.png)
How to calculate the object space normal map based on the low-poly mesh and tangent space normal map - Building Blender - Developer Forum
![Okay what am i doing wrong? When i try to recalculate normals with ctrl+shift+N, the normals get worse : r/blender Okay what am i doing wrong? When i try to recalculate normals with ctrl+shift+N, the normals get worse : r/blender](https://preview.redd.it/okay-what-am-i-doing-wrong-when-i-try-to-recalculate-v0-1rhm5grm69l81.png?width=640&crop=smart&auto=webp&s=ae697db2ed948f3231780903621638321371c346)
Okay what am i doing wrong? When i try to recalculate normals with ctrl+shift+N, the normals get worse : r/blender
![modeling - vertices are not selected properly, and i cant recalculate normals - Blender Stack Exchange modeling - vertices are not selected properly, and i cant recalculate normals - Blender Stack Exchange](https://i.stack.imgur.com/98p1x.png)